ec76c66cd2
Graphics: fixed error when putimage and drawrect do not draw pixels on right and bottom window sides Processes: fixed kernel fault when program to load is too big Programs: EYES: now it works with new kernel (rev. 130). Size optimization. Blinking deleted. git-svn-id: svn://kolibrios.org@133 a494cfbc-eb01-0410-851d-a64ba20cac60
307 lines
4.8 KiB
NASM
307 lines
4.8 KiB
NASM
;
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; EYES FOR MENUET
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;
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; Written by Nikita Lesnikov (nlo_one@mail.ru)
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;
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; Position of "eyes" is fixed. To close "eyes" just click on them.
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;
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; NOTE: quite big timeout is used to disable blinking when redrawing.
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; If "eyes" blink on your system, enlarge the TIMEOUT. If not, you can
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; decrease it due to more realistic movement.
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;
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TIMEOUT equ 5
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; EXECUTABLE HEADER
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use32
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org 0x0
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db "MENUET01"
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dd 0x01
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dd ENTRANCE
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dd I_END
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dd 0x3000
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dd 0x3000
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dd 0x0
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dd 0x0
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include 'macros.inc'
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ENTRANCE: ; start of code
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; ==== main ====
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prepare_eyes:
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mov esi,imagedata ; transform grayscale to putimage format
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mov edi,skindata
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mov ecx,30
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transform_loop:
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push ecx
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mov ecx,30
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lp1:
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lodsb
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stosb
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stosb
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stosb
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loop lp1
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sub esi,30
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mov ecx,30
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lp2:
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lodsb
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stosb
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stosb
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stosb
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loop lp2
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pop ecx
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loop transform_loop
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mov eax,14 ; calculating screen position
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int 0x40
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shr eax,1
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mov ax,59
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sub eax,30*65536
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mov [win_ebx],eax
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mov [win_ecx],dword 10*65536+44
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mov esi,imagedata ; calculate shape reference area
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mov edi,winref
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mov ecx,900 ; disable drag bar
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mov al,0
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rep stosb
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mov ecx,30 ; calculate circles for eyes
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shape_loop:
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push ecx
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call copy_line ; duplicate (we have two eyes :)
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sub esi,30
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call copy_line
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pop ecx
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loop shape_loop
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; -====- shape -====-
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shape_window:
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mov eax,50 ; set up shape reference area
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xor ebx,ebx
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mov ecx,winref
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int 0x40
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call draw_window
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still:
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call draw_eyes ; draw those funny "eyes"
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_wait:
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mov eax,23 ; wait for event with timeout
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mov ebx,TIMEOUT
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int 0x40
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dec eax
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jz redraw
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dec eax
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jz key
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dec eax
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jnz still
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button:
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or eax, -1
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int 0x40
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key:
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mov al, 2
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int 0x40
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jmp still
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redraw:
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call draw_window
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call redraw_eyes
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jmp _wait
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; -====- redrawing -====-
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draw_eyes: ; check mousepos to disable blinking
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mov eax,37
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xor ebx,ebx
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int 0x40
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cmp dword [mouse],eax
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jne redraw_ok
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ret
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redraw_ok:
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mov [mouse],eax
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redraw_eyes:
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mov eax,7
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mov ebx,skindata
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mov ecx,60*65536+30
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mov edx,15
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int 0x40
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mov eax,15
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mov ebx,30
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call draw_eye_point
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add eax,30
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call draw_eye_point
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ret
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draw_window:
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mov eax,12
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mov ebx,1
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int 0x40
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xor eax,eax ; define window
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mov ebx,[win_ebx]
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mov ecx,[win_ecx]
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xor edx,edx
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xor esi,esi
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xor edi,edi
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int 0x40
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mov eax,8 ; define closebutton
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mov ebx,60
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mov ecx,45
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mov edx,1
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int 0x40
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mov eax,12
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mov ebx,2
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int 0x40
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ret
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draw_eye_point: ; draw eye point (EAX=X, EBX=Y)
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pusha
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movzx ecx, word [mouse+2] ; ecx = mousex, esi = mousey
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movzx esi, word [mouse]
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; ===> calculate position
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push eax
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push ebx
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mov byte [sign1],0
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mov edx, [win_ebx]
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shr edx,16
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add eax,edx
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sub ecx,eax ; ECX=ECX-EAX (signed) , ECX=|ECX|
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jnc abs_ok_1
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neg ecx
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mov byte [sign1],1
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abs_ok_1:
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push ecx ; save x distance
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mov byte [sign2],0
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mov edx,[win_ecx]
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shr edx,16
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add ebx,edx
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sub esi,ebx ; EDX=EDX-EBX (signed) , EDX=|EDX|
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jnc abs_ok_2
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neg esi
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mov byte [sign2],1
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abs_ok_2:
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mov [temp2],esi
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; ESI = ECX*ECX+ESI*ESI
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imul ecx, ecx
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imul esi, esi
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add esi, ecx
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xor ecx,ecx ; EDX=SQRT(EBX)
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xor edx,edx
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mov eax,1
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sqrt_loop:
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; in this moment ecx=edx*edx, eax=1+2*edx
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add ecx,eax
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inc eax
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inc eax
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inc edx
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cmp ecx,esi
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jbe sqrt_loop
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dec edx
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mov eax,edx ; EDX=EDX/7
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mov dl,7
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div dl
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and eax,0xFF
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mov edx,eax ; EDX ? 0 : EDX=1
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jnz nozeroflag1
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inc edx
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nozeroflag1:
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pop eax ; EAX = x distance
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; ECX=EAX/EDX
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div dl
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movzx ecx,al
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pop ebx
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pop eax
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cmp byte [sign1], 0
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jz @f
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neg ecx
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@@:
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add eax, ecx
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push eax ; ESI=[temp2]/EDX
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mov eax,[temp2]
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div dl
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movzx esi,al
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pop eax
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cmp byte [sign2], 0
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jz @f
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neg esi
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@@:
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add ebx, esi
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; <===
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; draw point
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lea ecx, [ebx-2]
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lea ebx, [eax-2]
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shl ecx,16
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add ecx,4
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shl ebx,16
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add ebx,4
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mov eax,13
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xor edx,edx
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int 0x40
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popa
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ret
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; -====- working on images and window -====-
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copy_line: ; copy single line to shape reference area
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mov ecx,30
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cpl_loop:
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lodsb
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; input is image: 0xFF = white pixel, 0 = black pixel
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; output is membership boolean: 0 = pixel no, 1 = pixel ok
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inc eax
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stosb
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loop cpl_loop
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ret
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; DATA
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; environment
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win_ebx dd 0x0
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win_ecx dd 0x0
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mouse dd 0xFFFFFFFF
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EYES_END: ; end of code
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imagedata:
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; texture is 900 bytes starting from 25th
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file "eyes.raw":25,900
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I_END:
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; temporary storage for math routines
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sign1 db ?
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sign2 db ?
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align 4
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temp2 dd ?
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skindata rb 60*30*3
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winref rb 45*60
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