kolibrios/programs/games/2048/cell.h

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#ifndef CELL_H
#define CELL_H
#include "defines.h"
#include "paint.h"
typedef struct {
rect cell; // current rect
__u32 value; // value, 0 - do not draw a tile
__u8 animate; // animation needed: true or false
__u16 ani_step; // step for animation
rect transition; // destination rect for animation
__u8 merged; // merge flag
rect merged_rect;// rect for drawing merged tile
} tile;
// Draw a tile (animation will started if needed)
__u8 tile_draw(tile* t);
// Check two tiles for merging
__u8 tile_mergeable(tile* from, tile* to);
#endif // CELL_H