kolibrios-fun/programs/games/life/trunk/life.asm

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;
; LIFE.ASM
;
; This program displays Conways game of life
;
; Compile with FASM for Menuet;
;
;
; Version 0.1 30th March 2004
; Mike Hibbett
;
; Version 0.2 23th May 2004
; Random generation dots with start
;
; Convert to ASCL Libary by Pavlushin Evgeni
;
; This is an experiment to see how small a usefull application can get
;
use32
org 0x0
db 'MENUET01' ; 8 byte id
dd 0x01 ; header version
dd START ; start of code
dd I_END ; size of image
dd 0x100000 ; memory for app
dd 0x100000 ; esp
dd 0x0 , 0x0 ; I_Param , I_Icon
include 'ascl.inc'
macro setcell x,y { mov [esi + 512*(y)*3 + (x)*3], al }
START:
mov al, 0xFF
mov esi, I_END
; This is the seed pattern.
; Life needs a seed pattern, which is 'hardcode' at compile time
; The grid is 512 wide (x direction) by 512 deep (y direction)
; setcell take the arguments setcell x,y
; 0,0 is the top left corner.
setcell 200,120
setcell 201,120
setcell 200,121
setcell 199,121
setcell 200,122
setcell 70,120
setcell 71,120
setcell 70,121
setcell 69,121
setcell 70,122
call draw_window
;Random generation dots
mov ecx,20000
xxx:
push ecx
random 30000,edi ;up pice of screen
mov al,0xff
shl edi,3
; mov [I_END+edi],al
; random 50000,edi ;down pice of screen
; mov al,0xff
; shl edi,3
add edi,512*460 ;760
mov [I_END+edi],al
pop ecx
dec ecx
jnz xxx
still:
timeevent 5,nokey,red,key,button ;Wait EVENT with 5 fps
jmp still
red: ; REDRAW WINDOW
call draw_window
jmp still
key: ; KEY
mov eax,2 ; get it, but ignore
int 0x40
nokey:
; cycle life state
mov esi, I_END + 512*3
mov al, 0xFF
lifeloop:
mov ah, 0
cmp [esi - 3], al
jne t2
inc ah
t2:
cmp [esi + 3], al
jne t3
inc ah
t3:
cmp [esi - 512*3], al
jne t4
inc ah
t4:
cmp [esi + 512*3], al
jne t5
inc ah
t5:
cmp [esi - 512*3 - 3], al
jne t6
inc ah
t6:
cmp [esi - 512*3 + 3], al
jne t7
inc ah
t7:
cmp [esi + 512*3 - 3], al
jne t8
inc ah
t8:
cmp [esi + 512*3 + 3], al
jne tend
inc ah
tend:
; If cell is empty but has 3 neigbours, birth
; If cell is occupied and has 2,3 neigbours, live
; else die
cmp ah, 3
jne btest
mov [esi+1], al
jmp nextcell
btest:
cmp ah, 2
jne nextcell
cmp [esi], al
jne nextcell
mov [esi+1], al
nextcell:
add esi, 3
cmp esi, I_END + 512*512*3
jne lifeloop
; copy new generation across
mov ecx, 512*512*3
mov esi, I_END+1
mov edi, I_END
rep movsb ; copy the data across
mov ecx, 512*512
mov esi, I_END
nc1:
mov [esi+2], byte 0
add esi, 3
loop nc1
mov ebx, I_END
mov ecx, 512*65536+512
mov edx, 5*65536+20
mov eax,7
int 0x40
jmp still
button: ; BUTTON - only close supported
close
; *********************************************
; ******* WINDOW DEFINITIONS AND DRAW ********
; *********************************************
draw_window:
startwd
window 50,50,512+9,512+23,window_Skinned
label 8,8,'Life Screen',cl_White+font_Big
endwd
ret
I_END: