forked from KolibriOS/kolibrios
fix the same variable names
git-svn-id: svn://kolibrios.org@7333 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -42,7 +42,7 @@ bool w_redraw=true;
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const char press_a[] = "< ¦¬¨â¥ <a> ¤«ï ¢ª«î票ï/¢ëª«îç¥¨ï ¨¬ 樨>";
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const char press_h[] = "< ¦¬¨â¥ <h> ¤«ï ¯à®á¬®âà ᢥ¤¥¨© ® ¯à®£à ¬¬¥>";
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const char press_s[] = "< ¦¬¨â¥ <s> çâ®¡ë ¢ëª«îç¨âì/¢ª«îç¨âì ᪨>";
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const char level[] = "“஢¥ì:";
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const char level_label[] = "“஢¥ì:";
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const char attempts_left[] = "Žáâ «®áì ¯®¯ë⮪:";
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const char grass_left[] = "Žáâ «®áì âà ¢ë:";
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#else
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@ -59,7 +59,7 @@ bool w_redraw=true;
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const char press_a[] = "<press <a> to turn on/off animation>";
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const char press_h[] = "<press <h> to view information about the program>";
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const char press_s[] = "<press <s> to turn on/off external skin>";
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const char level[] = "Level:";
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const char level_label[] = "Level:";
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const char attempts_left[] = "Attempts left:";
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const char grass_left[] = "Grass left:";
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#endif
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@ -303,7 +303,7 @@ void draw_window(void){
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kos_WriteTextToWindow(500,30,0x80, 0, (char*)k_o_s_i_l_k,19);
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kos_WriteTextToWindow(517,40,0x80, 0, (char*)for_kolibri,14);
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kos_WriteTextToWindow(495,80,0x80, 0, (char*)level,6);
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kos_WriteTextToWindow(495,80,0x80, 0, (char*)level_label,6);
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kos_DisplayNumberToWindow(level,3,605,80,0x0000FF,nbDecimal,false);
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kos_WriteTextToWindow(495,95,0x80, 0, (char*)attempts_left,11);
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