LaserTank refresh key to menus

git-svn-id: svn://kolibrios.org@5338 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
ZblCoder 2014-12-31 18:45:21 +00:00
parent 82bb415d1c
commit b25e5ad3eb

View File

@ -933,12 +933,78 @@ void key_press(int key)
switch (gameMode) switch (gameMode)
{ {
case MODE_MENU: case MODE_MENU:
if (key = 27) if (key == 27)
kos_ExitApp(); kos_ExitApp();
if (key == 13 || key == 32)
SetMode(MODE_LEVELS);
break; break;
case MODE_LEVELS: case MODE_LEVELS:
if (key = 27) if (key == 27)
SetMode(MODE_MENU); SetMode(MODE_MENU);
if (levelPage > 0 && key == 183)
{
levelIndex -= 30;
draw_window();
}
else
if (levelPage < (int)(levelCount / 30) && key == 184)
{
levelIndex += 30;
if (levelIndex >= levelCount)
levelIndex = levelCount - 1;
draw_window();
}
// 179, 100 D Right
if ((key == 179 || key == 100) && (levelIndex + 1) < levelCount)
{
levelIndex++;
draw_window();
}
// 176, 97 A Left
if ((key == 176 || key == 97) && levelIndex > 0)
{
levelIndex--;
draw_window();
}
// 119, 178: W Up
if ((key == 119 || key == 178) && (levelIndex - 6) >= 0)
{
levelIndex -= 6;
draw_window();
}
// 177, 115 S Down
if ((key == 177 || key == 115) && (levelIndex + 6) < levelCount)
{
levelIndex += 6;
draw_window();
}
if (key == 13 || key == 32)
{
openLevel(levelIndex);
SetMode(MODE_GAME);
}
break;
case MODE_PAUSE:
if (key == 27)
SetMode(MODE_LEVELS);
else
if ((key == 32 || key == 13) && (gameStatus == GAME_NONE || (gameStatus == GAME_VICTORY && levelIndex < (levelCount - 1))))
{
if (gameStatus == GAME_VICTORY)
openLevel(levelIndex + 1);
SetMode(MODE_GAME);
}
else
if (key == 114)
{
openLevel(levelIndex);
SetMode(MODE_GAME);
}
break; break;
case MODE_GAME: case MODE_GAME:
switch (key) switch (key)
@ -1005,17 +1071,20 @@ void MousePress(int button, Point position)
else else
if (levelPage > 0 && CollRecrVsPoint(position, Rect(9, 318, 57, 57))) if (levelPage > 0 && CollRecrVsPoint(position, Rect(9, 318, 57, 57)))
{ {
levelPage--; levelIndex -= 30;
draw_window(); draw_window();
} }
else else
if (levelPage < (int)(levelCount / 30) && CollRecrVsPoint(position, Rect(70, 318, 57, 57))) if (levelPage < (int)(levelCount / 30) && CollRecrVsPoint(position, Rect(70, 318, 57, 57)))
{ {
levelPage++; levelIndex += 30;
if (levelIndex >= levelCount)
levelIndex = levelCount - 1;
draw_window(); draw_window();
} }
else else
{ {
levelPage = (int)(levelIndex / 30);
for (int i = levelPage * 30; i < min(levelCount, (levelPage + 1) * 30); i++) for (int i = levelPage * 30; i < min(levelCount, (levelPage + 1) * 30); i++)
{ {
@ -1045,7 +1114,7 @@ void MousePress(int button, Point position)
SetMode(MODE_GAME); SetMode(MODE_GAME);
} }
else else
if (gameStatus != GAME_DEFEAT && CollRecrVsPoint(position, Rect(77, 192, 229, 57))) if (CollRecrVsPoint(position, Rect(77, 192, 229, 57)) && (gameStatus == GAME_NONE || (gameStatus == GAME_VICTORY && levelIndex < (levelCount - 1))))
{ {
if (gameStatus == GAME_VICTORY) if (gameStatus == GAME_VICTORY)
openLevel(levelIndex + 1); openLevel(levelIndex + 1);
@ -1092,6 +1161,8 @@ void draw_window(void)
break; break;
case MODE_LEVELS: case MODE_LEVELS:
renderLevels->RenderImg(img_levels, Point(0, 0), 384, 384); renderLevels->RenderImg(img_levels, Point(0, 0), 384, 384);
levelPage = (int)(levelIndex / 30);
for (int i = levelPage * 30; i < min(levelCount, (levelPage + 1) * 30); i++) for (int i = levelPage * 30; i < min(levelCount, (levelPage + 1) * 30); i++)
{ {
if (i % 6 == 0 && i != levelPage * 30) if (i % 6 == 0 && i != levelPage * 30)
@ -1099,8 +1170,16 @@ void draw_window(void)
level_pos.X = 0; level_pos.X = 0;
level_pos.Y++; level_pos.Y++;
} }
objnumber_box->Draw(Point(11 + level_pos.X * 62, 11 + 61 * level_pos.Y), 0); if (levelIndex != i)
draw_level_number(Point(11 + level_pos.X * 62, 11 + 61 * level_pos.Y), i + 1, (RGB)0x252317); {
objnumber_box->Draw(Point(11 + level_pos.X * 62, 11 + 61 * level_pos.Y), 0);
draw_level_number(Point(11 + level_pos.X * 62, 11 + 61 * level_pos.Y), i + 1, (RGB)0x252317);
}
else
{
objnumber_box->Draw(Point(11 + level_pos.X * 62, 11 + 61 * level_pos.Y), 0, (RGB)0xAA0000);
draw_level_number(Point(11 + level_pos.X * 62, 11 + 61 * level_pos.Y), i + 1, (RGB)0xAA0000);
}
level_pos.X++; level_pos.X++;
} }
@ -1147,7 +1226,7 @@ void draw_window(void)
for (int x = 0; x < 16; x++) for (int x = 0; x < 16; x++)
objblack->Draw(Point(24 * x, 24 * y), 0); objblack->Draw(Point(24 * x, 24 * y), 0);
if (gameStatus != GAME_DEFEAT) if (gameStatus == GAME_NONE || (gameStatus == GAME_VICTORY && levelIndex < (levelCount - 1)))
renderLevels->RenderImg((RGB*)img_buttons[1], Point(77, 192), 229, 57); renderLevels->RenderImg((RGB*)img_buttons[1], Point(77, 192), 229, 57);
renderLevels->RenderImg((RGB*)img_buttons[2], Point(77, 255), 229, 57); renderLevels->RenderImg((RGB*)img_buttons[2], Point(77, 255), 229, 57);
renderLevels->RenderImg((RGB*)img_buttons[0], Point(77, 318), 229, 57); renderLevels->RenderImg((RGB*)img_buttons[0], Point(77, 318), 229, 57);
@ -1253,6 +1332,8 @@ void openLevel(int index)
void kos_Main() void kos_Main()
{ {
//rtlDebugOutString(" ");
//rtlDebugOutString("kos_Main");
char *cPtr; char *cPtr;
cPtr = strrchr(kosExePath, '/'); cPtr = strrchr(kosExePath, '/');
// ïðîâåðêà ;) // ïðîâåðêà ;)