forked from KolibriOS/kolibrios
74e4f2673b
git-svn-id: svn://kolibrios.org@9566 a494cfbc-eb01-0410-851d-a64ba20cac60
72 lines
2.3 KiB
Markdown
72 lines
2.3 KiB
Markdown
# Hydra Castle Labyrinth
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![HCL build status](https://api.travis-ci.org/ptitSeb/hydracastlelabyrinth.png "HCL build status")
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This version of Hydra Castle Labyrinth is based on the 3DS port (see below for original notice)
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This version use SDL (either 1.2 or 2.0) and build on Linux, OpenPandora, PocketCHIP and ODROID.
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You'll need SDL and SDL_mixer to build, either version 1.2 or 2.0.
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The SDL2 version use SDL Renderer and so is hardware accelerated.
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The SDL1.2 version use plain bitmap (no OpenGL or GLES needed).
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On Debian and friend, to prepare and build, you can do (if you never build anything before, start with `sudo apt install build-essential git`):
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For SDL1.2
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```
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sudo apt install libsdl-dev libsdl-mixer1.2-dev cmake
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cd ~
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git clone https://github.com/ptitSeb/hydracastlelabyrinth.git
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cd hydracastlelabyrinth
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cmake .
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make
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```
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For SDL2.0
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```
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sudo apt install libsdl2-2.0-dev libsdl2-mixer2.0-dev cmake
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cd ~
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git clone https://github.com/ptitSeb/hydracastlelabyrinth.git
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cd hydracastlelabyrinth
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cmake . -DUSE_SDL2=ON
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make
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```
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To hear music, you can optionnaly use timidity, but it will play OGG track by default.
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```
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sudo apt install timidity
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```
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And launch the game with
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```
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./hcl
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```
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To start windowed 640x480 game. You can have fullscreen with `./hcl -f` or `./hcl -d` to have fullscreen at current desktop resolution.
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![sreenshot on Pandora](screenshot.png "screenshot on Pandora")
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# Web Version
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You can play an Emscripten version directly on your browser here: https://ptitseb.github.io/hydracastlelabyrinth/
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# Original Notice
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**This work has been done by an anon from /hbg/ on 4chan.org/vg/ and not me!**
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I've asked the original author about what license to use and he allowed me to use the GPLv2.
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Therefore consider each file to be licensed under the GPLv2, even if there is no disclaimer inside of each file.
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You will have gotten a copy of the license as part of the git and if not, get a copy from `https://www.gnu.org/licenses/gpl-2.0.html`.
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Original author notes:
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Source code for the fan-made port of Hydra Castle Labyrinth for 3DS
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Anything related to the PSP and Wii are unfinished.
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(Yes, it does look like a 3rd grader programmed this.)
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The game's originally done by E.Hashimoto (a.k.a. Buster).
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You can download some of his works under this [link](http://hp.vector.co.jp/authors/VA025956/).
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