kolibrios-fun/contrib/games/opentyrian/src/fonthand.c
turbocat a27452493c OpenTyrian: Sources uploaded
git-svn-id: svn://kolibrios.org@9169 a494cfbc-eb01-0410-851d-a64ba20cac60
2021-08-31 18:22:39 +00:00

335 lines
8.5 KiB
C

/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "fonthand.h"
#include "network.h"
#include "nortsong.h"
#include "nortvars.h"
#include "opentyr.h"
#include "params.h"
#include "sprite.h"
#include "vga256d.h"
#include "video.h"
const int font_ascii[256] =
{
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, 26, 33, 60, 61, 62, -1, 32, 64, 65, 63, 84, 29, 83, 28, 80, // !"#$%&'()*+,-./
79, 70, 71, 72, 73, 74, 75, 76, 77, 78, 31, 30, -1, 85, -1, 27, // 0123456789:;<=>?
-1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, // @ABCDEFGHIJKLMNO
15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 68, 82, 69, -1, -1, // PQRSTUVWXYZ[\]^_
-1, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, // `abcdefghijklmno
49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 66, 81, 67, -1, -1, // pqrstuvwxyz{|}~⌂
86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, // ÇüéâäàåçêëèïîìÄÅ
102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, // ÉæÆôöòûùÿÖÜ¢£¥₧ƒ
118, 119, 120, 121, 122, 123, 124, 125, 126, -1, -1, -1, -1, -1, -1, -1, // áíóúñѪº¿
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
};
/* shape constants included in newshape.h */
JE_byte textGlowFont, textGlowBrightness = 6;
JE_boolean levelWarningDisplay;
JE_byte levelWarningLines;
char levelWarningText[10][61]; /* [1..10] of string [60] */
JE_boolean warningRed;
JE_byte warningSoundDelay;
JE_word armorShipDelay;
JE_byte warningCol;
JE_shortint warningColChange;
void JE_dString( SDL_Surface * screen, int x, int y, const char *s, unsigned int font )
{
const int defaultBrightness = -3;
int bright = 0;
for (int i = 0; s[i] != '\0'; ++i)
{
int sprite_id = font_ascii[(unsigned char)s[i]];
switch (s[i])
{
case ' ':
x += 6;
break;
case '~':
bright = (bright == 0) ? 2 : 0;
break;
default:
if (sprite_id != -1)
{
blit_sprite_dark(screen, x + 2, y + 2, font, sprite_id, false);
blit_sprite_hv_unsafe(screen, x, y, font, sprite_id, 0xf, defaultBrightness + bright);
x += sprite(font, sprite_id)->width + 1;
}
break;
}
}
}
int JE_fontCenter( const char *s, unsigned int font )
{
return 160 - (JE_textWidth(s, font) / 2);
}
int JE_textWidth( const char *s, unsigned int font )
{
int x = 0;
for (int i = 0; s[i] != '\0'; ++i)
{
int sprite_id = font_ascii[(unsigned char)s[i]];
if (s[i] == ' ')
x += 6;
else if (sprite_id != -1)
x += sprite(font, sprite_id)->width + 1;
}
return x;
}
void JE_textShade( SDL_Surface * screen, int x, int y, const char *s, unsigned int colorbank, int brightness, unsigned int shadetype )
{
switch (shadetype)
{
case PART_SHADE:
JE_outText(screen, x+1, y+1, s, 0, -1);
JE_outText(screen, x, y, s, colorbank, brightness);
break;
case FULL_SHADE:
JE_outText(screen, x-1, y, s, 0, -1);
JE_outText(screen, x+1, y, s, 0, -1);
JE_outText(screen, x, y-1, s, 0, -1);
JE_outText(screen, x, y+1, s, 0, -1);
JE_outText(screen, x, y, s, colorbank, brightness);
break;
case DARKEN:
JE_outTextAndDarken(screen, x+1, y+1, s, colorbank, brightness, TINY_FONT);
break;
case TRICK:
JE_outTextModify(screen, x, y, s, colorbank, brightness, TINY_FONT);
break;
}
}
void JE_outText( SDL_Surface * screen, int x, int y, const char *s, unsigned int colorbank, int brightness )
{
int bright = 0;
for (int i = 0; s[i] != '\0'; ++i)
{
int sprite_id = font_ascii[(unsigned char)s[i]];
switch (s[i])
{
case ' ':
x += 6;
break;
case '~':
bright = (bright == 0) ? 4 : 0;
break;
default:
if (sprite_id != -1 && sprite_exists(TINY_FONT, sprite_id))
{
if (brightness >= 0)
blit_sprite_hv_unsafe(screen, x, y, TINY_FONT, sprite_id, colorbank, brightness + bright);
else
blit_sprite_dark(screen, x, y, TINY_FONT, sprite_id, true);
x += sprite(TINY_FONT, sprite_id)->width + 1;
}
break;
}
}
}
void JE_outTextModify( SDL_Surface * screen, int x, int y, const char *s, unsigned int filter, unsigned int brightness, unsigned int font )
{
for (int i = 0; s[i] != '\0'; ++i)
{
int sprite_id = font_ascii[(unsigned char)s[i]];
if (s[i] == ' ')
{
x += 6;
}
else if (sprite_id != -1)
{
blit_sprite_hv_blend(screen, x, y, font, sprite_id, filter, brightness);
x += sprite(font, sprite_id)->width + 1;
}
}
}
void JE_outTextAdjust( SDL_Surface * screen, int x, int y, const char *s, unsigned int filter, int brightness, unsigned int font, JE_boolean shadow )
{
int bright = 0;
for (int i = 0; s[i] != '\0'; ++i)
{
int sprite_id = font_ascii[(unsigned char)s[i]];
switch (s[i])
{
case ' ':
x += 6;
break;
case '~':
bright = (bright == 0) ? 4 : 0;
break;
default:
if (sprite_id != -1 && sprite_exists(TINY_FONT, sprite_id))
{
if (shadow)
blit_sprite_dark(screen, x + 2, y + 2, font, sprite_id, false);
blit_sprite_hv(screen, x, y, font, sprite_id, filter, brightness + bright);
x += sprite(font, sprite_id)->width + 1;
}
break;
}
}
}
void JE_outTextAndDarken( SDL_Surface * screen, int x, int y, const char *s, unsigned int colorbank, unsigned int brightness, unsigned int font )
{
int bright = 0;
for (int i = 0; s[i] != '\0'; ++i)
{
int sprite_id = font_ascii[(unsigned char)s[i]];
switch (s[i])
{
case ' ':
x += 6;
break;
case '~':
bright = (bright == 0) ? 4 : 0;
break;
default:
if (sprite_id != -1 && sprite_exists(TINY_FONT, sprite_id))
{
blit_sprite_dark(screen, x + 1, y + 1, font, sprite_id, false);
blit_sprite_hv_unsafe(screen, x, y, font, sprite_id, colorbank, brightness + bright);
x += sprite(font, sprite_id)->width + 1;
}
break;
}
}
}
void JE_updateWarning( SDL_Surface * screen )
{
if (delaycount2() == 0)
{ /*Update Color Bars*/
warningCol += warningColChange;
if (warningCol > 14 * 16 + 10 || warningCol < 14 * 16 + 4)
{
warningColChange = -warningColChange;
}
fill_rectangle_xy(screen, 0, 0, 319, 5, warningCol);
fill_rectangle_xy(screen, 0, 194, 319, 199, warningCol);
JE_showVGA();
setjasondelay2(6);
if (warningSoundDelay > 0)
{
warningSoundDelay--;
}
else
{
warningSoundDelay = 14;
JE_playSampleNum(S_WARNING);
}
}
}
void JE_outTextGlow( SDL_Surface * screen, int x, int y, const char *s )
{
JE_integer z;
JE_byte c = 15;
if (warningRed)
{
c = 7;
}
JE_outTextAdjust(screen, x - 1, y, s, 0, -12, textGlowFont, false);
JE_outTextAdjust(screen, x, y - 1, s, 0, -12, textGlowFont, false);
JE_outTextAdjust(screen, x + 1, y, s, 0, -12, textGlowFont, false);
JE_outTextAdjust(screen, x, y + 1, s, 0, -12, textGlowFont, false);
if (frameCountMax > 0)
for (z = 1; z <= 12; z++)
{
setjasondelay(frameCountMax);
JE_outTextAdjust(screen, x, y, s, c, z - 10, textGlowFont, false);
if (JE_anyButton())
{
frameCountMax = 0;
}
NETWORK_KEEP_ALIVE();
JE_showVGA();
wait_delay();
}
for (z = (frameCountMax == 0) ? 6 : 12; z >= textGlowBrightness; z--)
{
setjasondelay(frameCountMax);
JE_outTextAdjust(screen, x, y, s, c, z - 10, textGlowFont, false);
if (JE_anyButton())
{
frameCountMax = 0;
}
NETWORK_KEEP_ALIVE();
JE_showVGA();
wait_delay();
}
textGlowBrightness = 6;
}