keybi, simple paint: use skinned windows

git-svn-id: svn://kolibrios.org@6165 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
2016-02-07 19:54:43 +00:00
parent 7c44fcb552
commit b7c1c94b59
4 changed files with 55 additions and 99 deletions

View File

@@ -21,20 +21,29 @@
;******************************************************************************
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E5AEA4><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
include 'macros.inc'
include '../../../macros.inc'
;******************************************************************************
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
meos_app_start
use32
org 0x0
db 'MENUET01' ; 8 byte id
dd 0x01 ; title version
dd START ; start of code
dd I_END ; size of image
dd E_END ; memory for app
dd E_END ; esp
dd 0x0,0x0 ; I_Param , I_Icon
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
code
START:
mov eax,40 ; ᮮ<><20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><><E1AEA1><EFBFBD><EFBFBD> <20><EFBFBD> <20><><EFBFBD><E0A0A1><EFBFBD><EBA2A0>
mov ebx,0100101b ; <20><>᪠ ᮡ<>⨩ - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E1AEA2> (1) + <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (3) + <20><><EFBFBD><EFBFBD> (6
int 0x40 ; <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EBA2A0> <20><><EFBFBD><EFBFBD><E2A5AC><EFBFBD> <20><EFBFBD><E3ADAA><EFBFBD>
mov [workarea.cx],10 ; <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD><>祩 (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov [workarea.cy],45 ; <20><><EFBFBD> <20><><EFBFBD><E1AEA2><EFBFBD><EFBFBD>
mov [workarea.cx],5 ; <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD><>祩 (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov [workarea.cy],30 ; <20><><EFBFBD> <20><><EFBFBD><E1AEA2><EFBFBD><EFBFBD>
red:
call draw_window ; <20><><EFBFBD><EFBFBD><EBA2A0> <20><><EFBFBD><EFBFBD><E6A5A4><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E1AEA2> <20><><EFBFBD><EFBFBD>
@@ -152,9 +161,7 @@ still: ;
mov [mouse_pressed],1
; <20><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (<28><EFBFBD><E2ADAE>⥫쭮 <20><><EFBFBD><EFBFBD>)
mov eax,37 ; <20><EFBFBD><E3ADAA><EFBFBD> 37 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
mov ebx,1 ; <20><><EFBFBD><EFBFBD><EFBFBD><E3ADAA><EFBFBD> 1
int 0x40
mcall 37,1 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
; <20><><EFBFBD><E0A5A4><EFBFBD><EFBFBD><EFBFBD> <20><> ⠪, <20><EFBFBD> <20><><EFBFBD> <20><20><><E0A0A7><EFBFBD><><E0A5A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20>.<2E>. eax <20> ebx
mov ebx,eax
@@ -202,9 +209,9 @@ still: ;
;******************************************************************************
save_canvas:
mov eax,[process.x_size]
mov eax,[proc_info.box.width]
add eax,[workarea.cx]
mov ebx,[process.y_size]
mov ebx,[proc_info.box.height]
add ebx,[workarea.cy]
jmp still
@@ -217,71 +224,35 @@ save_canvas:
draw_window:
mov eax,48 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
mov ebx,3
mov ecx,sc
mov edx,sizeof.system_colors
int 0x40
mcall 48,3,sc,sizeof.system_colors ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
mcall 12, 1 ; <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E1AEA2> <20><><EFBFBD><EFBFBD>
mov edx, [sc.work]
or edx, 0x33000000
mcall 0, (100 shl 16)+400, (100 shl 16)+300, , , title ; <20><><EFBFBD><20><><EFBFBD><EFBFBD>
mcall 12, 1
mcall 9,proc_info,-1 ; <20><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><E0ACA0><EFBFBD> <20><><E1A2AE> <20><><EFBFBD>
mov eax,12 ; <20><EFBFBD><E3ADAA><EFBFBD> 12: ᮮ<><E1AEAE><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><E1AEA2> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov ebx,1 ; 1, <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
int 0x40
mov eax,[proc_info.box.width] ; <20><><EFBFBD><EFBFBD><EFBFBD><><E0A0A7><EFBFBD><><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
sub eax,20 ; (<28><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> - 20)
mov [workarea.sx],eax
mov eax,[proc_info.box.height]
sub eax,63 ; (<28><><E0A0A7><EFBFBD> - 63)
mov [workarea.sy],eax
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
mov eax,0 ; <20><EFBFBD><E3ADAA><EFBFBD> 0 : <20><><EFBFBD><E0A5A4><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><E1AEA2><EFBFBD> <20><><EFBFBD><EFBFBD>
mov ebx,100*65536+400 ; [x <20><><EFBFBD><EFBFBD><EFBFBD>] *65536 + [x ࠧ<><E0A0A7><EFBFBD>]
mov ecx,100*65536+300 ; [y <20><><EFBFBD><EFBFBD><EFBFBD>] *65536 + [y ࠧ<><E0A0A7><EFBFBD>]
mov edx,[sc.work] ; 梥<><><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> RRGGBB,8->color gl
or edx,0x02000000
mov esi,[sc.grab] ; 梥<> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> RRGGBB,8->color gl
or esi,0x80000000
mov edi,[sc.frame] ; 梥<><><E0A0AC> RRGGBB
int 0x40
mov eax,9 ; <20><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><E0ACA0><EFBFBD> <20><>
mov ebx,process
mov ecx,-1
int 0x40
mov eax,[process.x_size] ; <20><><EFBFBD><EFBFBD><EFBFBD><><E0A0A7><EFBFBD><><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
add eax,-20 ; (<28><><E0A0A7><EFBFBD> <20><><EFBFBD><EFBFBD> - 20)
mov [workarea.sx],eax ;
mov eax,[process.y_size] ;
add eax,-60 ; (<28><><E0A0A7><EFBFBD> - 60)
mov [workarea.sy],eax ;
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
mov eax,4 ; <20><EFBFBD><E3ADAA><EFBFBD> 4 : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><><E2A5AA>
mov ebx,8*65536+8 ; [x] *65536 + [y]
mov ecx,[sc.grab_text] ; 梥<>
or ecx,0x10000000 ; <20><><EFBFBD><EFBFBD><EFBFBD>
mov edx,header ; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
mov esi,header_len ; <20> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>
int 0x40
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
mov eax,8 ; <20><EFBFBD><E3ADAA><EFBFBD> 8 : <20><><EFBFBD><E0A5A4><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><E1AEA2><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; mov ebx,(300-19)*65536+12 ; [x <20><><EFBFBD><EFBFBD><EFBFBD>] *65536 + [x ࠧ<><E0A0A7><EFBFBD>]
mov ebx,[process.x_size]
add ebx,-19
shl ebx,16
add ebx,12
mov ecx,5*65536+12 ; [y <20><><EFBFBD><EFBFBD><EFBFBD>] *65536 + [y ࠧ<><E0A0A7><EFBFBD>]
mov edx,1 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E4A8AA><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov esi,[sc.grab_button] ; 梥<> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> RRGGBB
int 0x40
cmp [process.y_size],80
cmp [proc_info.box.height],80
jb .finish
mov eax, 8
mov edx, 1
; ᮧ<><E1AEA7><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><EBA1AE><><E6A2A5>:
mov ebx,10*65536+10 ; <20><>砫쭠<E7A0AB> x <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><><E0A0A7><EFBFBD>
mov ecx,27*65536+10 ; <20><>砫쭠<E7A0AB> y <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> & size
mov ebx,10*65536+15 ; <20><>砫쭠<E7A0AB> x <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><><E0A0A7><EFBFBD>
mov ecx, 7*65536+15 ; <20><>砫쭠<E7A0AB> y <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> & size
.new_button:
inc edx ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E4A8AA><EFBFBD><EFBFBD>++;
mov esi,[btn_colors-8+edx*4] ; 梥<> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
int 0x40 ; <20><EFBFBD><E2A0A2> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
add ebx,12*65536 ; ᫥<><E1ABA5><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0A0A2> <20><> 12
add ebx,18*65536 ; ᫥<><E1ABA5><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0A0A2> <20><> 12
cmp edx,9 ; <20><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD> edx (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E4A8AA><EFBFBD><EFBFBD>) <20> 9
jbe .new_button ; <20><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><><E0A0A2> -> <20><><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
@@ -293,25 +264,20 @@ draw_window:
add ebx,[workarea.sx]
add ecx,[workarea.sy]
mov edx,0xffffff
int 0x40
mcall 13
.finish:
mov eax,12 ; ᮮ<><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E8A5AD> <20><><EFBFBD><EFBFBD><EFBFBD><E1AEA2> <20><><EFBFBD><EFBFBD>
mov ebx,2
int 0x40
ret
;******************************************************************************
; <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E6A8A0><EFBFBD><EFBFBD><EFBFBD><E0AEA2><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; <20><20><><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><E6A8A0><EFBFBD><EFBFBD><EFBFBD><E0AEA2><EFBFBD><EFBFBD><EFBFBD>", <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:
; <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E1A2AE><EFBFBD> <20><>砫쭮<E7A0AB> <20><><EFBFBD><EFBFBD><E7A5AD>
data
header: ; <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
db 'PAINT v0.2 for MenuetOS'
header_len = $ - header ; <20> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>
;data
title db 'Simple Paint v0.3',0
mouse_pressed db 0 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EBA2A0>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><20><><EFBFBD><EFBFBD> <20> <20><EFBFBD><E0A5A4><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; 梥<><E6A2A5> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
@@ -343,7 +309,7 @@ colors:
; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E7A5AD> <20><> <20><><EFBFBD><EFBFBD><E1A2AE><EFBFBD>. <20> <20>⫨稥 <20><> <20><><EFBFBD><EFBFBD>., <20><><><E3A2A5><EFBFBD><E7A8A2><EFBFBD><><E0A0A7><EFBFBD>
; 䠩<><E4A0A9>
udata
I_END:
active_color dd ? ; <20><><EFBFBD><E2A8A2><EFBFBD><>
@@ -357,9 +323,9 @@ udata
.sy dd ?
sc system_colors ; <20><><EFBFBD><EFBFBD><E2A5AC><EFBFBD><><E6A2A5>
process process_information ; <20><><EFBFBD><EFBFBD><EFBFBD><E0ACA0><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
proc_info process_information ; <20><><EFBFBD><EFBFBD><EFBFBD><E0ACA0><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
restflag dd ?
canvas rb 800*600*3
meos_app_end
E_END:

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@@ -0,0 +1,2 @@
@fasm paint.asm paint
@pause

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@@ -1,3 +1,5 @@
fasm keybi.asm keybi
kpack keybi
pause
@erase lang.inc
@echo lang fix en >lang.inc
@fasm keybi.asm keybi
@erase lang.inc
@pause

View File

@@ -81,23 +81,9 @@ align 4
draw_window:
pushad
mcall 12,1
xor eax,eax
mov ebx,(10 shl 16)+100
mov ecx,(10 shl 16)+75
mov edx,[sc.work]
or edx,(2 shl 24)+0x10000000+0x20000000
mov edi,[sc.grab] ;[sc.frame]
mov esi,[sc.grab]
int 0x40
mov eax,8
mov ebx,(80 shl 16)+10
mov cx,-15
shl ecx,16
mov cx,10
mov edx,1
mov esi,[sc.grab_button]
int 0x40
mov edx, [sc.work]
or edx, 0x34000000
mcall 0, (10 shl 16)+100, (10 shl 16)+75
stdcall [check_box_draw], ch1
stdcall [check_box_draw], ch2