kolibrios/programs/develop/libraries/buf2d/trunk/examples/e2_images.asm

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use32
org 0
db 'MENUET01'
dd 1,start,i_end,mem,stacktop,0,cur_dir_path
include '../../../../../KOSfuncs.inc'
include '../../../../../macros.inc'
include '../../../../../proc32.inc'
include '../../../../../load_lib.mac'
include '../../../../../dll.inc'
@use_library mem.Alloc,mem.Free,mem.ReAlloc, dll.Load
struct FileInfoBlock
Function dd ?
Position dd ?
Flags dd ?
Count dd ?
Buffer dd ?
db ?
FileName dd ?
ends
IMAGE_FILE0_SIZE equ 640*480*3 ;ࠧ<><E0A0A7><EFBFBD><><E4A0A9> <20> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD><EFBFBD> 640 x 480
IMAGE_FILE1_SIZE equ 200*186*3 ;ࠧ<><E0A0A7><EFBFBD><><E4A0A9> <20> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD><EFBFBD> 200 x 100
fn_foto db 'foto.jpg',0
macro load_image_file path,buf,size { ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
;path - <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><E0A5AC><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><E0AEAA><EFBFBD><EFBFBD> <20><><EFBFBD><E0A0AC>
if path eqtype '' ;<3B><EFBFBD><E0AEA2><20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><E0AEAA> <20><><EFBFBD><E0A0AC><EFBFBD> path
jmp @f
local .path_str
.path_str db path ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A5AC><EFBFBD><EFBFBD><EFBFBD>
db 0
@@:
;32 - <20><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><E2A5AC><EFBFBD> <20><>
copy_path .path_str,[32],file_name,0x0
else
copy_path path,[32],file_name,0x0 ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><E4A0A9> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>, <20><><EFBFBD>ࠧ㬥<E0A0A7><E3ACA5><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20>ணࠬ<E0AEA3><E0A0AC><EFBFBD>
end if
stdcall mem.Alloc, dword size ;<3B><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
mov [buf],eax
mov eax,70 ;70-<2D> <20><EFBFBD><E3ADAA><EFBFBD><><E0A0A1><EFBFBD> <20><><E4A0A9><EFBFBD><EFBFBD>
mov [run_file_70.Function], 0
mov [run_file_70.Position], 0
mov [run_file_70.Flags], 0
mov [run_file_70.Count], dword size
m2m [run_file_70.Buffer], [buf]
mov byte[run_file_70+20], 0
mov [run_file_70.FileName], file_name
mov ebx,run_file_70
int 0x40 ;<3B><><EFBFBD><EFBFBD><EFBFBD><E3A6A0><> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
cmp ebx,0xffffffff
je @f
;<3B><><EFBFBD><E0A5A4><20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD> <20> <20><><EFBFBD><E0A5A2><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><EFBFBD><E0A5AC><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> image_data
stdcall [img_decode], [buf],ebx,0
mov [image_data],eax
;<3B><EFBFBD>ࠧ㥬 <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD> <20> <20><><EFBFBD><E0ACA0> rgb
stdcall [img_to_rgb2], [image_data],[buf]
;㤠<><20><EFBFBD><E0A5AC><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> image_data
stdcall [img_destroy], [image_data]
@@:
}
align 4
start:
load_libraries l_libs_start,load_lib_end
;<3B><EFBFBD><20><><>쪮 㤠筮 <20><><EFBFBD><EFBFBD><E3A7A8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
mov ebp,lib0
cmp dword [ebp+ll_struc_size-4],0
jz @f
mcall -1 ;exit not correct
@@:
mov ebp,lib1
cmp dword [ebp+ll_struc_size-4],0
jz @f
mcall -1 ;exit not correct
@@:
mcall 40,0x27
mcall 48,3,sc,sizeof.system_colors ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E2A5AC><EFBFBD><><E6A2A5>
load_image_file fn_foto, image_data_foto,IMAGE_FILE0_SIZE
stdcall [buf2d_create_f_img], buf_0,[image_data_foto] ;ᮧ<><E1AEA7><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
stdcall mem.Free,[image_data_foto] ;<3B><EFBFBD><E1A2AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
load_image_file 'img0.png',image_data_gray,IMAGE_FILE1_SIZE
stdcall [buf2d_create_f_img], buf_1,[image_data_gray] ;ᮧ<><E1AEA7><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
stdcall mem.Free,[image_data_gray] ;<3B><EFBFBD><E1A2AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
load_image_file 'img1.png',image_data_rgb, IMAGE_FILE1_SIZE
stdcall [buf2d_create_f_img], buf_2,[image_data_rgb] ;ᮧ<><E1AEA7><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
stdcall mem.Free,[image_data_rgb] ;<3B><EFBFBD><E1A2AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
stdcall [buf2d_conv_24_to_8], buf_1,1 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0AEA7><EFBFBD><E7ADAE><EFBFBD> 8<><38><EFBFBD>
stdcall [buf2d_conv_24_to_32],buf_2,buf_1 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> rgba 32<33><32><EFBFBD>
stdcall [buf2d_bit_blt], buf_0, 10,170, buf_2 ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><E2AEA3>
stdcall [buf2d_bit_blt_transp], buf_0, 210,270, buf_2 ;<3B><><EFBFBD><20><EFBFBD><E0AEA7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><E2AEA3>
stdcall [buf2d_bit_blt_alpha], buf_0, 410,170, buf_1,0xff8080 ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><E2AEA3>
align 4
red_win:
call draw_window
align 4
still: ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><>
mcall 10
cmp al,0x1 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
jz red_win
cmp al,0x2
jz key
cmp al,0x3
jz button
jmp still
align 4
key:
push eax ebx
mcall 2
;...
pop ebx eax
jmp still
align 4
draw_window:
pushad
mcall 12,1
mov edx,[sc.work]
or edx,0x33000000
mcall 0,(20 shl 16)+670,(20 shl 16)+520,,,caption ;ᮧ<><E1AEA7><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
stdcall [buf2d_draw], buf_0
mcall 12,2
popad
ret
system_dir0 db '/sys/lib/'
name_buf2d db 'buf2d.obj',0
system_dir1 db '/sys/lib/'
name_libimg db 'libimg.obj',0
;library structures
l_libs_start:
lib0 l_libs name_buf2d, file_name, system_dir0, import_buf2d_lib
lib1 l_libs name_libimg, file_name, system_dir1, import_libimg
load_lib_end:
align 4
button:
mcall 17 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
cmp ah,1
jne still
.exit:
stdcall [buf2d_delete],buf_0 ;㤠<><20><><EFBFBD><EFBFBD><EFBFBD>
stdcall [buf2d_delete],buf_1 ;㤠<><20><><EFBFBD><EFBFBD><EFBFBD>
stdcall [buf2d_delete],buf_2 ;㤠<><20><><EFBFBD><EFBFBD><EFBFBD>
mcall -1 ;<3B><><20><> <20>ணࠬ<E0AEA3><E0A0AC>
image_data dd 0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><EFBFBD><EFBFBD><E0A0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E2A8AD> <20><EFBFBD><E3ADAA>ﬨ libimg
image_data_gray dd 0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><EFBFBD><EFBFBD><E0A0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><E0ACA0> 8-bit
image_data_rgb dd 0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><EFBFBD><EFBFBD><E0A0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><E0ACA0> rgb
image_data_foto dd 0
run_file_70 FileInfoBlock
caption db 'Draw images 13.09.11',0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
sc system_colors ;<3B><><EFBFBD><EFBFBD><E2A5AC><EFBFBD><><E6A2A5>
align 4
buf_0:
dd 0 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
dw 5 ;+4 left
dw 5 ;+6 top
dd 640 ;+8 w
dd 480 ;+12 h
dd 0xffffff ;+16 color
db 24 ;+20 bit in pixel
align 4
buf_1:
dd 0 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
dw 25 ;+4 left
dw 25 ;+6 top
dd 200 ;+8 w
dd 186 ;+12 h
dd 0 ;+16 color
db 24 ;+20 bit in pixel
align 4
buf_2:
dd 0 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
dw 235 ;+4 left
dw 25 ;+6 top
dd 200 ;+8 w
dd 186 ;+12 h
dd 0 ;+16 color
db 24 ;+20 bit in pixel
align 4
import_libimg:
dd alib_init1
img_is_img dd aimg_is_img
img_info dd aimg_info
img_from_file dd aimg_from_file
img_to_file dd aimg_to_file
img_from_rgb dd aimg_from_rgb
img_to_rgb dd aimg_to_rgb
img_to_rgb2 dd aimg_to_rgb2
img_decode dd aimg_decode
img_encode dd aimg_encode
img_create dd aimg_create
img_destroy dd aimg_destroy
img_destroy_layer dd aimg_destroy_layer
img_count dd aimg_count
img_lock_bits dd aimg_lock_bits
img_unlock_bits dd aimg_unlock_bits
img_flip dd aimg_flip
img_flip_layer dd aimg_flip_layer
img_rotate dd aimg_rotate
img_rotate_layer dd aimg_rotate_layer
img_draw dd aimg_draw
dd 0,0
alib_init1 db 'lib_init',0
aimg_is_img db 'img_is_img',0 ;<3B><><EFBFBD><E0A5A4><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1A4A5><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
aimg_info db 'img_info',0
aimg_from_file db 'img_from_file',0
aimg_to_file db 'img_to_file',0
aimg_from_rgb db 'img_from_rgb',0
aimg_to_rgb db 'img_to_rgb',0 ;<3B><EFBFBD><EFBFBD><E0A0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> RGB
aimg_to_rgb2 db 'img_to_rgb2',0
aimg_decode db 'img_decode',0 ;<3B><><EFBFBD><E2AEAC><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><E0A5A4><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
aimg_encode db 'img_encode',0
aimg_create db 'img_create',0
aimg_destroy db 'img_destroy',0
aimg_destroy_layer db 'img_destroy_layer',0
aimg_count db 'img_count',0
aimg_lock_bits db 'img_lock_bits',0
aimg_unlock_bits db 'img_unlock_bits',0
aimg_flip db 'img_flip',0
aimg_flip_layer db 'img_flip_layer',0
aimg_rotate db 'img_rotate',0
aimg_rotate_layer db 'img_rotate_layer',0
aimg_draw db 'img_draw',0
align 4
import_buf2d_lib:
dd sz_lib_init
buf2d_create dd sz_buf2d_create
buf2d_create_f_img dd sz_buf2d_create_f_img
buf2d_clear dd sz_buf2d_clear
buf2d_draw dd sz_buf2d_draw
buf2d_delete dd sz_buf2d_delete
buf2d_line dd sz_buf2d_line
buf2d_circle dd sz_buf2d_circle
buf2d_img_hdiv2 dd sz_buf2d_img_hdiv2
buf2d_img_wdiv2 dd sz_buf2d_img_wdiv2
buf2d_conv_24_to_8 dd sz_buf2d_conv_24_to_8
buf2d_conv_24_to_32 dd sz_buf2d_conv_24_to_32
buf2d_bit_blt dd sz_buf2d_bit_blt
buf2d_bit_blt_transp dd sz_buf2d_bit_blt_transp
buf2d_bit_blt_alpha dd sz_buf2d_bit_blt_alpha
buf2d_curve_bezier dd sz_buf2d_curve_bezier
buf2d_convert_text_matrix dd sz_buf2d_convert_text_matrix
buf2d_draw_text dd sz_buf2d_draw_text
dd 0,0
sz_lib_init db 'lib_init',0
sz_buf2d_create db 'buf2d_create',0
sz_buf2d_create_f_img db 'buf2d_create_f_img',0
sz_buf2d_clear db 'buf2d_clear',0
sz_buf2d_draw db 'buf2d_draw',0
sz_buf2d_delete db 'buf2d_delete',0
sz_buf2d_line db 'buf2d_line',0
sz_buf2d_circle db 'buf2d_circle',0 ;<3B><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E3A6AD><EFBFBD><EFBFBD>
sz_buf2d_img_hdiv2 db 'buf2d_img_hdiv2',0
sz_buf2d_img_wdiv2 db 'buf2d_img_wdiv2',0
sz_buf2d_conv_24_to_8 db 'buf2d_conv_24_to_8',0
sz_buf2d_conv_24_to_32 db 'buf2d_conv_24_to_32',0
sz_buf2d_bit_blt db 'buf2d_bit_blt',0
sz_buf2d_bit_blt_transp db 'buf2d_bit_blt_transp',0
sz_buf2d_bit_blt_alpha db 'buf2d_bit_blt_alpha',0
sz_buf2d_curve_bezier db 'buf2d_curve_bezier',0
sz_buf2d_convert_text_matrix db 'buf2d_convert_text_matrix',0
sz_buf2d_draw_text db 'buf2d_draw_text',0
i_end:
rb 1024
stacktop:
sys_path rb 4096
file_name:
rb 4096
plugin_path:
rb 4096
openfile_path:
rb 4096
filename_area:
rb 256
mem: