2011-09-13 22:27:29 +02:00
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use32
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2020-11-22 14:13:45 +01:00
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org 0
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db 'MENUET01'
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dd 1,start,i_end,mem,stacktop,0,cur_dir_path
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2011-09-13 22:27:29 +02:00
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2020-11-22 14:13:45 +01:00
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include '../../../../../KOSfuncs.inc'
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2011-09-13 22:27:29 +02:00
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include '../../../../../macros.inc'
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include '../../../../../proc32.inc'
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2020-11-22 14:13:45 +01:00
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include '../../../../../load_lib.mac'
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2012-12-14 19:09:51 +01:00
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include '../../../../../dll.inc'
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2011-09-13 22:27:29 +02:00
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2020-11-22 14:13:45 +01:00
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@use_library mem.Alloc,mem.Free,mem.ReAlloc, 0 ;dll.Load
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2011-09-13 22:27:29 +02:00
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buf2d_l equ word[edi+4] ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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buf2d_t equ word[edi+6] ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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align 4
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start:
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2020-11-22 14:13:45 +01:00
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load_library lib0_name, library_path, system_path, import_buf2d_lib
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2011-09-13 22:27:29 +02:00
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cmp eax,-1
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jz button.exit
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mcall 40,0x27
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mcall 48,3,sc,sizeof.system_colors ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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stdcall [buf2d_create], buf_0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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align 4
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red_win:
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call draw_window
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align 4
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still:
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mcall 10
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cmp al,0x1 ;<3B><><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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jz red_win
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cmp al,0x2
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jz key
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cmp al,0x3
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jz button
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cmp al,0x6
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jz mouse
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jmp still
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align 4
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draw_window:
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pushad
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mcall 12,1
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mov edx,[sc.work]
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or edx,0x33000000
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mcall 0,(50 shl 16)+500,(30 shl 16)+370,,,caption
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stdcall [buf2d_draw], buf_0
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mcall 12,2
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popad
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ret
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align 4
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key:
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mcall 2
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; cmp ah,27 ;Esc
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; je button.exit
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jmp still
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align 4
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button:
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mcall 17 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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cmp ah,1
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jne still
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.exit:
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stdcall [buf2d_delete],buf_0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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mcall -1 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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align 4
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mouse:
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;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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mcall 37,2 ;get mouse buttons
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cmp al,1
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jne @f
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mcall 37,1 ;get mouse coords
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mov ebx,eax
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shr ebx,16 ;<3B> eax <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> 'x'
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and eax,0xffff ;<3B> eax <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> 'y'
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mov edi,buf_0
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sub ax,buf2d_t ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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sub bx,buf2d_l
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;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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;stdcall [buf2d_circle], edi, ebx, eax, 20, 0xff0000 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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;stdcall [buf2d_flood_fill], edi, ebx, eax, 0, 0xff,0xff0000 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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sub eax,5
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sub ebx,5
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stdcall [buf2d_filled_rect_by_size], edi, ebx,eax, 10,10, 0xff0000 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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stdcall [buf2d_draw], edi ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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@@:
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jmp still
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caption db 'Press left mouse button',0
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sc system_colors ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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;--------------------------------------------------
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align 4
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import_buf2d_lib:
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dd sz_lib_init
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buf2d_create dd sz_buf2d_create
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buf2d_create_f_img dd sz_buf2d_create_f_img
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buf2d_clear dd sz_buf2d_clear
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buf2d_draw dd sz_buf2d_draw
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buf2d_delete dd sz_buf2d_delete
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buf2d_resize dd sz_buf2d_resize
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buf2d_line dd sz_buf2d_line
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buf2d_rect_by_size dd sz_buf2d_rect_by_size
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buf2d_filled_rect_by_size dd sz_buf2d_filled_rect_by_size
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buf2d_circle dd sz_buf2d_circle
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buf2d_img_hdiv2 dd sz_buf2d_img_hdiv2
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buf2d_img_wdiv2 dd sz_buf2d_img_wdiv2
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buf2d_conv_24_to_8 dd sz_buf2d_conv_24_to_8
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buf2d_conv_24_to_32 dd sz_buf2d_conv_24_to_32
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buf2d_bit_blt dd sz_buf2d_bit_blt
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buf2d_bit_blt_transp dd sz_buf2d_bit_blt_transp
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buf2d_bit_blt_alpha dd sz_buf2d_bit_blt_alpha
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buf2d_curve_bezier dd sz_buf2d_curve_bezier
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buf2d_convert_text_matrix dd sz_buf2d_convert_text_matrix
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buf2d_draw_text dd sz_buf2d_draw_text
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buf2d_crop_color dd sz_buf2d_crop_color
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buf2d_offset_h dd sz_buf2d_offset_h
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buf2d_flood_fill dd sz_buf2d_flood_fill
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buf2d_set_pixel dd sz_buf2d_set_pixel
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dd 0,0
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sz_lib_init db 'lib_init',0
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sz_buf2d_create db 'buf2d_create',0
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sz_buf2d_create_f_img db 'buf2d_create_f_img',0
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sz_buf2d_clear db 'buf2d_clear',0
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sz_buf2d_draw db 'buf2d_draw',0
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sz_buf2d_delete db 'buf2d_delete',0
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sz_buf2d_resize db 'buf2d_resize',0
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sz_buf2d_line db 'buf2d_line',0
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sz_buf2d_rect_by_size db 'buf2d_rect_by_size',0
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sz_buf2d_filled_rect_by_size db 'buf2d_filled_rect_by_size',0
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sz_buf2d_circle db 'buf2d_circle',0
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sz_buf2d_img_hdiv2 db 'buf2d_img_hdiv2',0
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sz_buf2d_img_wdiv2 db 'buf2d_img_wdiv2',0
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sz_buf2d_conv_24_to_8 db 'buf2d_conv_24_to_8',0
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sz_buf2d_conv_24_to_32 db 'buf2d_conv_24_to_32',0
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sz_buf2d_bit_blt db 'buf2d_bit_blt',0
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sz_buf2d_bit_blt_transp db 'buf2d_bit_blt_transp',0
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sz_buf2d_bit_blt_alpha db 'buf2d_bit_blt_alpha',0
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sz_buf2d_curve_bezier db 'buf2d_curve_bezier',0
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sz_buf2d_convert_text_matrix db 'buf2d_convert_text_matrix',0
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sz_buf2d_draw_text db 'buf2d_draw_text',0
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sz_buf2d_crop_color db 'buf2d_crop_color',0
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sz_buf2d_offset_h db 'buf2d_offset_h',0
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sz_buf2d_flood_fill db 'buf2d_flood_fill',0
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sz_buf2d_set_pixel db 'buf2d_set_pixel',0
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align 4
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buf_0:
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dd 0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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dw 5 ;+4 left
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dw 5 ;+6 top
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dd 480 ;+8 w
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dd 320 ;+12 h
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.color: dd 0xffffff ;+16 color
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db 24 ;+20 bit in pixel
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;--------------------------------------------------
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system_path db '/sys/lib/'
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2020-11-22 14:13:45 +01:00
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lib0_name db 'buf2d.obj',0
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2011-09-13 22:27:29 +02:00
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;--------------------------------------------------
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i_end: ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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rb 2*4096
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stacktop:
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cur_dir_path:
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rb 4096
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library_path:
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rb 4096
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mem:
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