forked from KolibriOS/kolibrios
skins: use global skin.inc
git-svn-id: svn://kolibrios.org@7691 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
parent
8292d1028e
commit
c0761b2d40
@ -1,4 +1,4 @@
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include 'me_skin.inc'
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include '../skin.inc'
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SKIN_PARAMS \
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height = bmp_base.height,\
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@ -1,235 +0,0 @@
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;============================================================================
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; This file should be used to generate skins of new standard
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;============================================================================
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; skin file structure:
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;----------------------------------------------------------------------------
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; header:
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; dd 'SKIN'
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; dd = version (1 for now)
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; dd @ params
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; dd @ buttons
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; dd @ bitmaps
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; ...
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;----------------------------------------------------------------------------
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; NOTE: order of sections listed below is insignificant
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; since they're identified by pointer in above header
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;----------------------------------------------------------------------------
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; ...
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; params:
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; dd = skin height
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; dw = right margin
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; dw = left margin
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; dw = bottom margin
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; dw = top margin
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; dd = inner line color
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; dd = outer line color
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; dd = frame color
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; dd = dtp file size
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; ?? = dtp file itself
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; ...
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;----------------------------------------------------------------------------
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; ...
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; buttons:
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; dd = button type (1 = close, 2 = minimize)
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; dw = left button coord (could be negative)
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; dw = top button coord (could be negative)
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; dw = button width
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; dw = button height
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; ... etc for all buttons
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; dd = 0 (end of buttons list)
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; ...
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;----------------------------------------------------------------------------
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; ...
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; bitmaps:
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; dw = bitmap kind (1 = left, 2 = oper, 3 = base)
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; dw = bitmap type (1 = active, 0 = inactive)
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; dd @ bitmap
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; ... etc for all bitmaps
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; dd 0 (end of bitmaps list)
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; ...
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;----------------------------------------------------------------------------
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; ...
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; bitmap:
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; dd = bitmap width
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; dd = bitmap height
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; ?? = raw bitmap data
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; ... etc for all bitmaps
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; ...
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;============================================================================
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dd 'SKIN',1,__params__,__buttons__,__bitmaps__
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struc BITMAPFILEHEADER {
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.bfType dw ? ; WORD
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.bfSize dd ? ; DWORD
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.bfReserved1 dw ? ; WORD
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.bfReserved2 dw ? ; WORD
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.bfOffBits dd ? ; DWORD
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}
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struc BITMAPINFOHEADER {
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.biSize dd ? ; DWORD
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.biWidth dd ? ; LONG
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.biHeight dd ? ; LONG
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.biPlanes dw ? ; WORD
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.biBitCount dw ? ; WORD
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.biCompression dd ? ; DWORD
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.biSizeImage dd ? ; DWORD
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.biXPelsPerMeter dd ? ; LONG
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.biYPelsPerMeter dd ? ; LONG
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.biClrUsed dd ? ; DWORD
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.biClrImportant dd ? ; DWORD
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}
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struc _bmp {
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.h BITMAPFILEHEADER
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.i BITMAPINFOHEADER
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}
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virtual at 0
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_bmp _bmp
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end virtual
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macro BITMAP _name*,_fname*
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{
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local w,h,a,r,g,b
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virtual at 0
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file _fname
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load w dword from _bmp.i.biWidth
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load h dword from _bmp.i.biHeight
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end virtual
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align 4
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label _name
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.width = w
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.height = h
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dd w,h
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a=54+(w*3+(w mod 4))*(h-1)
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size = $
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repeat h
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repeat w
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virtual at 0
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file _fname
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load r from a+0
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load g from a+1
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load b from a+2
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end virtual
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db r,g,b
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a=a+3
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end repeat
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a=a-w*3*2-(w mod 4)
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end repeat
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}
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macro define_colors name,[col,val]
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{
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common
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local a,b,c
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forward
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match =binner,col \{ a = val \}
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match =bouter,col \{ b = val \}
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match =bframe,col \{ c = val \}
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common
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name equ a,b,c
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}
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macro SKIN_PARAMS [a]
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{
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common
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local _height,_margins,_colors,_colors_1,_dtp,_dtp_sz
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__params__:
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forward
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match qq == ww,a
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\{
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match =height,qq \\{ _height = ww \\}
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match =margins,qq \\{
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match [q1:q2:q3:q4],ww
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\\\{
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_margins equ q3,q1,q4,q2
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\\\}
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\\}
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match =colors =active,qq
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\\{
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match [q10==q11:q20==q21:q30==q31],ww
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\\\{
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define_colors _colors,q10,q11,q20,q21,q30,q31
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\\\}
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\\}
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match =colors =inactive,qq
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\\{
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match [q10==q11:q20==q21:q30==q31],ww
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\\\{
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define_colors _colors_1,q10,q11,q20,q21,q30,q31
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\\\}
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\\}
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match =dtp,qq \\{ _dtp equ ww \\}
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\}
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common
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dd _height
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dw _margins
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dd _colors,_colors_1
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virtual at 0
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file _dtp
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_dtp_sz = $
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end virtual
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dd _dtp_sz
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file _dtp
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}
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macro SKIN_BUTTONS [a]
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{
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common
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local btn
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__buttons__:
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forward
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match qq == ww,a
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\{
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btn = 0
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match =close,qq \\{ btn = 1 \\}
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match =minimize,qq \\{ btn = 2 \\}
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match [q1:q2][q3:q4],ww
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\\{
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if btn <> 0
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dd btn
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dw q1,q2,q3,q4
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end if
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\\}
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\}
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common
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dd 0
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}
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macro SKIN_BITMAPS [a]
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{
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common
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local bmp
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__bitmaps__:
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forward
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match qq == ww,a
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\{
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bmp=-1
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match qqq =active,qq \\{ bmp = 1 \\}
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match qqq =inactive,qq \\{ bmp = 0 \\}
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match =left qqq,qq
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\\{
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if bmp >= 0
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dw 1,bmp
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dd ww
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end if
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\\}
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match =oper qqq,qq
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\\{
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if bmp >= 0
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dw 2,bmp
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dd ww
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end if
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\\}
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match =base qqq,qq
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\\{
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if bmp >= 0
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dw 3,bmp
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dd ww
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end if
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\\}
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\}
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common
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dd 0
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}
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@ -1,5 +1,5 @@
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include 'loggy.inc' ; Color Table
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include 'parse.inc'
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include '../skin.inc'
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SKIN_PARAMS \
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height = bmp_center1.height,\ ; skin height
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@ -1,235 +0,0 @@
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;============================================================================
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; This file should be used to generate skins of new standard
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;============================================================================
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; skin file structure:
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;----------------------------------------------------------------------------
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; header:
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; dd 'SKIN'
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; dd = version (1 for now)
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; dd @ params
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; dd @ buttons
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; dd @ bitmaps
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; ...
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;----------------------------------------------------------------------------
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; NOTE: order of sections listed below is insignificant
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; since they're identified by pointer in above header
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;----------------------------------------------------------------------------
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; ...
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; params:
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; dd = skin height
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; dw = right margin
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; dw = left margin
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; dw = bottom margin
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; dw = top margin
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; dd = inner line color
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; dd = outer line color
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; dd = frame color
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; dd = dtp file size
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; ?? = dtp file itself
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; ...
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;----------------------------------------------------------------------------
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; ...
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; buttons:
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; dd = button type (1 = close, 2 = minimize)
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; dw = left button coord (could be negative)
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; dw = top button coord (could be negative)
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; dw = button width
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; dw = button height
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; ... etc for all buttons
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; dd = 0 (end of buttons list)
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; ...
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;----------------------------------------------------------------------------
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; ...
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; bitmaps:
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; dw = bitmap kind (1 = left, 2 = oper, 3 = base)
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; dw = bitmap type (1 = active, 0 = inactive)
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; dd @ bitmap
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; ... etc for all bitmaps
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; dd 0 (end of bitmaps list)
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; ...
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;----------------------------------------------------------------------------
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; ...
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; bitmap:
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; dd = bitmap width
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; dd = bitmap height
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; ?? = raw bitmap data
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; ... etc for all bitmaps
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; ...
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;============================================================================
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dd 'SKIN',1,__params__,__buttons__,__bitmaps__
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struc BITMAPFILEHEADER {
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.bfType dw ? ; WORD
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.bfSize dd ? ; DWORD
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.bfReserved1 dw ? ; WORD
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.bfReserved2 dw ? ; WORD
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.bfOffBits dd ? ; DWORD
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}
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struc BITMAPINFOHEADER {
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.biSize dd ? ; DWORD
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.biWidth dd ? ; LONG
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.biHeight dd ? ; LONG
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.biPlanes dw ? ; WORD
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.biBitCount dw ? ; WORD
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.biCompression dd ? ; DWORD
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.biSizeImage dd ? ; DWORD
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.biXPelsPerMeter dd ? ; LONG
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.biYPelsPerMeter dd ? ; LONG
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.biClrUsed dd ? ; DWORD
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.biClrImportant dd ? ; DWORD
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}
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struc _bmp {
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.h BITMAPFILEHEADER
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.i BITMAPINFOHEADER
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}
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virtual at 0
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_bmp _bmp
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end virtual
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macro BITMAP _name*,_fname*
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{
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local w,h,a,r,g,b
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virtual at 0
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file _fname
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load w dword from _bmp.i.biWidth
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load h dword from _bmp.i.biHeight
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end virtual
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align 4
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label _name
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.width = w
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.height = h
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dd w,h
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a=54+(w*3+(w mod 4))*(h-1)
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size = $
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repeat h
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repeat w
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virtual at 0
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file _fname
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load r from a+0
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load g from a+1
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load b from a+2
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end virtual
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db r,g,b
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a=a+3
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end repeat
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a=a-w*3*2-(w mod 4)
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end repeat
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}
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macro define_colors name,[col,val]
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{
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common
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local a,b,c
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forward
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match =binner,col \{ a = val \}
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match =bouter,col \{ b = val \}
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match =bframe,col \{ c = val \}
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common
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name equ a,b,c
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}
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macro SKIN_PARAMS [a]
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{
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common
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local _height,_margins,_colors,_colors_1,_dtp,_dtp_sz
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__params__:
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forward
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match qq == ww,a
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\{
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match =height,qq \\{ _height = ww \\}
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match =margins,qq \\{
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match [q1:q2:q3:q4],ww
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\\\{
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_margins equ q3,q1,q4,q2
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\\\}
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\\}
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match =colors =active,qq
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\\{
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match [q10==q11:q20==q21:q30==q31],ww
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\\\{
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define_colors _colors,q10,q11,q20,q21,q30,q31
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\\\}
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\\}
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match =colors =inactive,qq
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\\{
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match [q10==q11:q20==q21:q30==q31],ww
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\\\{
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define_colors _colors_1,q10,q11,q20,q21,q30,q31
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\\\}
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\\}
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match =dtp,qq \\{ _dtp equ ww \\}
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\}
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common
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dd _height
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dw _margins
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dd _colors,_colors_1
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virtual at 0
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file _dtp
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_dtp_sz = $
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end virtual
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dd _dtp_sz
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file _dtp
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}
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macro SKIN_BUTTONS [a]
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{
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common
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local btn
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__buttons__:
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forward
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match qq == ww,a
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\{
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btn = 0
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match =close,qq \\{ btn = 1 \\}
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match =minimize,qq \\{ btn = 2 \\}
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match [q1:q2][q3:q4],ww
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\\{
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if btn <> 0
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dd btn
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dw q1,q2,q3,q4
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end if
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\\}
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\}
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common
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dd 0
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}
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macro SKIN_BITMAPS [a]
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{
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common
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local bmp
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__bitmaps__:
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forward
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match qq == ww,a
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\{
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bmp=-1
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match qqq =active,qq \\{ bmp = 1 \\}
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match qqq =inactive,qq \\{ bmp = 0 \\}
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match =left qqq,qq
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\\{
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if bmp >= 0
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dw 1,bmp
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dd ww
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end if
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\\}
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match =oper qqq,qq
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\\{
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if bmp >= 0
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dw 2,bmp
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dd ww
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end if
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\\}
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match =base qqq,qq
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\\{
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if bmp >= 0
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dw 3,bmp
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dd ww
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end if
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\\}
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\}
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common
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dd 0
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}
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@ -1,6 +1,6 @@
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;SKIN (.SKN) - COMPILE WITH FASM
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include 'skin.inc'
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include '../skin.inc'
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SKIN_PARAMS \
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height = bmp_base.height,\ ; skin height
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|
@ -1,239 +0,0 @@
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; ;;
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;; Copyright (C) KolibriOS team 2004-2017. All rights reserved. ;;
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;; Distributed under terms of the GNU General Public License ;;
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;; ;;
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||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;============================================================================
|
||||
; This file should be used to generate skins of new standard
|
||||
;============================================================================
|
||||
; skin file structure:
|
||||
;----------------------------------------------------------------------------
|
||||
; header:
|
||||
; dd 'SKIN'
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; dd = version (1 for now)
|
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; dd @ params
|
||||
; dd @ buttons
|
||||
; dd @ bitmaps
|
||||
; ...
|
||||
;----------------------------------------------------------------------------
|
||||
; NOTE: order of sections listed below is insignificant
|
||||
; since they're identified by pointer in above header
|
||||
;----------------------------------------------------------------------------
|
||||
; ...
|
||||
; params:
|
||||
; dd = skin height
|
||||
; dw = right margin
|
||||
; dw = left margin
|
||||
; dw = bottom margin
|
||||
; dw = top margin
|
||||
; dd = inner line color
|
||||
; dd = outer line color
|
||||
; dd = frame color
|
||||
; dd = dtp file size
|
||||
; ?? = dtp file itself
|
||||
; ...
|
||||
;----------------------------------------------------------------------------
|
||||
; ...
|
||||
; buttons:
|
||||
; dd = button type (1 = close, 2 = minimize)
|
||||
; dw = left button coord (could be negative)
|
||||
; dw = top button coord (could be negative)
|
||||
; dw = button width
|
||||
; dw = button height
|
||||
; ... etc for all buttons
|
||||
; dd = 0 (end of buttons list)
|
||||
; ...
|
||||
;----------------------------------------------------------------------------
|
||||
; ...
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||||
; bitmaps:
|
||||
; dw = bitmap kind (1 = left, 2 = oper, 3 = base)
|
||||
; dw = bitmap type (1 = active, 0 = inactive)
|
||||
; dd @ bitmap
|
||||
; ... etc for all bitmaps
|
||||
; dd 0 (end of bitmaps list)
|
||||
; ...
|
||||
;----------------------------------------------------------------------------
|
||||
; ...
|
||||
; bitmap:
|
||||
; dd = bitmap width
|
||||
; dd = bitmap height
|
||||
; ?? = raw bitmap data
|
||||
; ... etc for all bitmaps
|
||||
; ...
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||||
;============================================================================
|
||||
|
||||
dd 'SKIN',1,__params__,__buttons__,__bitmaps__
|
||||
|
||||
struc BITMAPFILEHEADER {
|
||||
.bfType dw ? ; WORD
|
||||
.bfSize dd ? ; DWORD
|
||||
.bfReserved1 dw ? ; WORD
|
||||
.bfReserved2 dw ? ; WORD
|
||||
.bfOffBits dd ? ; DWORD
|
||||
}
|
||||
|
||||
struc BITMAPINFOHEADER {
|
||||
.biSize dd ? ; DWORD
|
||||
.biWidth dd ? ; LONG
|
||||
.biHeight dd ? ; LONG
|
||||
.biPlanes dw ? ; WORD
|
||||
.biBitCount dw ? ; WORD
|
||||
.biCompression dd ? ; DWORD
|
||||
.biSizeImage dd ? ; DWORD
|
||||
.biXPelsPerMeter dd ? ; LONG
|
||||
.biYPelsPerMeter dd ? ; LONG
|
||||
.biClrUsed dd ? ; DWORD
|
||||
.biClrImportant dd ? ; DWORD
|
||||
}
|
||||
|
||||
struc _bmp {
|
||||
.h BITMAPFILEHEADER
|
||||
.i BITMAPINFOHEADER
|
||||
}
|
||||
virtual at 0
|
||||
_bmp _bmp
|
||||
end virtual
|
||||
|
||||
macro BITMAP _name*,_fname*
|
||||
{
|
||||
local w,h,a,r,g,b
|
||||
virtual at 0
|
||||
_file equ _#_name
|
||||
_file::
|
||||
file _fname
|
||||
end virtual
|
||||
load w dword from _file:_bmp.i.biWidth
|
||||
load h dword from _file:_bmp.i.biHeight
|
||||
load hsize dword from _file:_bmp.h.bfOffBits
|
||||
align 4
|
||||
label _name
|
||||
.width = w
|
||||
.height = h
|
||||
dd w,h
|
||||
a=hsize+(w*3+(w mod 4))*(h-1)
|
||||
size = $
|
||||
repeat h
|
||||
repeat w
|
||||
load r from _file:a+0
|
||||
load g from _file:a+1
|
||||
load b from _file:a+2
|
||||
db r,g,b
|
||||
a=a+3
|
||||
end repeat
|
||||
a=a-w*3*2-(w mod 4)
|
||||
end repeat
|
||||
}
|
||||
|
||||
macro define_colors name,[col,val]
|
||||
{
|
||||
common
|
||||
local a,b,c
|
||||
forward
|
||||
match =binner,col \{ a = val \}
|
||||
match =bouter,col \{ b = val \}
|
||||
match =bframe,col \{ c = val \}
|
||||
common
|
||||
name equ a,b,c
|
||||
}
|
||||
|
||||
macro SKIN_PARAMS [a]
|
||||
{
|
||||
common
|
||||
local _height,_margins,_colors,_colors_1,_dtp
|
||||
__params__:
|
||||
forward
|
||||
match qq == ww,a
|
||||
\{
|
||||
match =height,qq \\{ _height = ww \\}
|
||||
match =margins,qq \\{
|
||||
match [q1:q2:q3:q4],ww
|
||||
\\\{
|
||||
_margins equ q3,q1,q4,q2
|
||||
\\\}
|
||||
\\}
|
||||
match =colors =active,qq
|
||||
\\{
|
||||
match [q10==q11:q20==q21:q30==q31],ww
|
||||
\\\{
|
||||
define_colors _colors,q10,q11,q20,q21,q30,q31
|
||||
\\\}
|
||||
\\}
|
||||
match =colors =inactive,qq
|
||||
\\{
|
||||
match [q10==q11:q20==q21:q30==q31],ww
|
||||
\\\{
|
||||
define_colors _colors_1,q10,q11,q20,q21,q30,q31
|
||||
\\\}
|
||||
\\}
|
||||
match =dtp,qq \\{ _dtp equ ww \\}
|
||||
\}
|
||||
common
|
||||
dd _height
|
||||
dw _margins
|
||||
dd _colors,_colors_1
|
||||
dd @f - $ - 4
|
||||
file _dtp
|
||||
@@:
|
||||
}
|
||||
|
||||
macro SKIN_BUTTONS [a]
|
||||
{
|
||||
common
|
||||
local btn
|
||||
__buttons__:
|
||||
forward
|
||||
match qq == ww,a
|
||||
\{
|
||||
btn = 0
|
||||
match =close,qq \\{ btn = 1 \\}
|
||||
match =minimize,qq \\{ btn = 2 \\}
|
||||
match [q1:q2][q3:q4],ww
|
||||
\\{
|
||||
if btn <> 0
|
||||
dd btn
|
||||
dw q1,q2,q3,q4
|
||||
end if
|
||||
\\}
|
||||
\}
|
||||
common
|
||||
dd 0
|
||||
}
|
||||
|
||||
macro SKIN_BITMAPS [a]
|
||||
{
|
||||
common
|
||||
local bmp
|
||||
__bitmaps__:
|
||||
forward
|
||||
match qq == ww,a
|
||||
\{
|
||||
bmp=-1
|
||||
match qqq =active,qq \\{ bmp = 1 \\}
|
||||
match qqq =inactive,qq \\{ bmp = 0 \\}
|
||||
match =left qqq,qq
|
||||
\\{
|
||||
if bmp >= 0
|
||||
dw 1,bmp
|
||||
dd ww
|
||||
end if
|
||||
\\}
|
||||
match =oper qqq,qq
|
||||
\\{
|
||||
if bmp >= 0
|
||||
dw 2,bmp
|
||||
dd ww
|
||||
end if
|
||||
\\}
|
||||
match =base qqq,qq
|
||||
\\{
|
||||
if bmp >= 0
|
||||
dw 3,bmp
|
||||
dd ww
|
||||
end if
|
||||
\\}
|
||||
\}
|
||||
common
|
||||
dd 0
|
||||
}
|
Loading…
Reference in New Issue
Block a user