forked from KolibriOS/kolibrios
f4f6941e9a
git-svn-id: svn://kolibrios.org@8028 a494cfbc-eb01-0410-851d-a64ba20cac60
302 lines
13 KiB
Markdown
302 lines
13 KiB
Markdown
minimp3
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==========
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[![Build Status](https://travis-ci.org/lieff/minimp3.svg)](https://travis-ci.org/lieff/minimp3)
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<a href="https://scan.coverity.com/projects/lieff-minimp3">
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<img alt="Coverity Scan Build Status"
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src="https://scan.coverity.com/projects/14844/badge.svg"/>
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</a>
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[![codecov](https://codecov.io/gh/lieff/minimp3/branch/master/graph/badge.svg)](https://codecov.io/gh/lieff/minimp3)
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Minimalistic, single-header library for decoding MP3. minimp3 is designed to be
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small, fast (with SSE and NEON support), and accurate (ISO conformant). You can
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find a rough benchmark below, measured using ``perf`` on an i7-6700K, IO
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included, no CPU heat to address speedstep:
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| Vector | Hz | Samples| Sec | Clockticks | Clockticks per second | PSNR | Max diff |
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| ----------- | ----- | ------ | ------ | --------- | ------ | ------ | - |
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|compl.bit | 48000 | 248832 | 5.184 | 14306684 | 2.759M | 124.22 | 1 |
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|he_32khz.bit | 32000 | 172800 | 5.4 | 8426158 | 1.560M | 139.67 | 1 |
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|he_44khz.bit | 44100 | 472320 | 10.710 | 21296300 | 1.988M | 144.04 | 1 |
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|he_48khz.bit | 48000 | 172800 | 3.6 | 8453846 | 2.348M | 139.67 | 1 |
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|hecommon.bit | 44100 | 69120 | 1.567 | 3169715 | 2.022M | 133.93 | 1 |
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|he_free.bit | 44100 | 156672 | 3.552 | 5798418 | 1.632M | 137.48 | 1 |
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|he_mode.bit | 44100 | 262656 | 5.955 | 9882314 | 1.659M | 118.00 | 1 |
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|si.bit | 44100 | 135936 | 3.082 | 7170520 | 2.326M | 120.30 | 1 |
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|si_block.bit | 44100 | 73728 | 1.671 | 4233136 | 2.533M | 125.18 | 1 |
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|si_huff.bit | 44100 | 86400 | 1.959 | 4785322 | 2.442M | 107.98 | 1 |
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|sin1k0db.bit | 44100 | 725760 | 16.457 | 24842977 | 1.509M | 111.03 | 1 |
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Conformance test passed on all vectors (PSNR > 96db).
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## Comparison with keyj's [minimp3](http://keyj.emphy.de/minimp3/)
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Comparison by features:
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| Keyj minimp3 | Current |
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| ------------ | ------- |
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| Fixed point | Floating point |
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| source: 84kb | 70kb |
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| binary: 34kb (20kb compressed) | 30kb (20kb) |
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| no vector opts | SSE/NEON intrinsics |
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| no free format | free format support |
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Below, you can find the benchmark and conformance test for keyj's minimp3:
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| Vector | Hz | Samples| Sec | Clockticks | Clockticks per second | PSNR | Max diff |
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| ----------- | ----- | ------ | ------ | --------- | ------ | ----- | - |
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|compl.bit | 48000 | 248832 | 5.184 | 31849373 | 6.143M | 71.50 | 41 |
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|he_32khz.bit | 32000 | 172800 | 5.4 | 26302319 | 4.870M | 71.63 | 24 |
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|he_44khz.bit | 44100 | 472320 | 10.710 | 41628861 | 3.886M | 71.63 | 24 |
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|he_48khz.bit | 48000 | 172800 | 3.6 | 25899527 | 7.194M | 71.63 | 24 |
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|hecommon.bit | 44100 | 69120 | 1.567 | 20437779 | 13.039M | 71.58 | 25 |
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|he_free.bit | 44100 | 0 | 0 | - | - | - | - |
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|he_mode.bit | 44100 | 262656 | 5.955 | 30988984 | 5.203M | 71.78 | 27 |
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|si.bit | 44100 | 135936 | 3.082 | 24096223 | 7.817M | 72.35 | 36 |
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|si_block.bit | 44100 | 73728 | 1.671 | 20722017 | 12.394M | 71.84 | 26 |
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|si_huff.bit | 44100 | 86400 | 1.959 | 21121376 | 10.780M | 27.80 | 65535 |
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|sin1k0db.bit | 44100 | 730368 | 16.561 | 55569636 | 3.355M | 0.15 | 58814 |
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Keyj minimp3 conformance test fails on all vectors (PSNR < 96db), and free
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format is unsupported. This caused some problems when it was used
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[here](https://github.com/lieff/lvg), and was the main motivation for this work.
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## Usage
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First, we need to initialize the decoder structure:
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```c
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//#define MINIMP3_ONLY_MP3
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//#define MINIMP3_ONLY_SIMD
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//#define MINIMP3_NO_SIMD
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//#define MINIMP3_NONSTANDARD_BUT_LOGICAL
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//#define MINIMP3_FLOAT_OUTPUT
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#define MINIMP3_IMPLEMENTATION
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#include "minimp3.h"
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...
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static mp3dec_t mp3d;
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mp3dec_init(&mp3d);
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```
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Note that you must define ``MINIMP3_IMPLEMENTATION`` in exactly one source file.
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You can ``#include`` ``minimp3.h`` in as many files as you like.
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Also you can use ``MINIMP3_ONLY_MP3`` define to strip MP1/MP2 decoding code.
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MINIMP3_ONLY_SIMD define controls generic (non SSE/NEON) code generation (always enabled on x64/arm64 targets).
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In case you do not want any platform-specific SIMD optimizations, you can define ``MINIMP3_NO_SIMD``.
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MINIMP3_NONSTANDARD_BUT_LOGICAL define saves some code bytes, and enforces non-stadnard but logical behaviour of mono-stereo transition (rare case).
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MINIMP3_FLOAT_OUTPUT makes ``mp3dec_decode_frame()`` output to be float instead of short and additional function mp3dec_f32_to_s16 will be available for float->short conversion if needed.
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Then. we decode the input stream frame-by-frame:
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```c
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/*typedef struct
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{
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int frame_bytes;
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int channels;
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int hz;
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int layer;
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int bitrate_kbps;
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} mp3dec_frame_info_t;*/
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mp3dec_frame_info_t info;
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short pcm[MINIMP3_MAX_SAMPLES_PER_FRAME];
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/*unsigned char *input_buf; - input byte stream*/
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samples = mp3dec_decode_frame(&mp3d, input_buf, buf_size, pcm, &info);
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```
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The ``mp3dec_decode_frame()`` function decodes one full MP3 frame from the
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input buffer, which must be large enough to hold one full frame.
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The decoder will analyze the input buffer to properly sync with the MP3 stream,
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and will skip ID3 data, as well as any data which is not valid. Short buffers
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may cause false sync and can produce 'squealing' artefacts. The bigger the size
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of the input buffer, the more reliable the sync procedure. We recommend having
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as many as 10 consecutive MP3 frames (~16KB) in the input buffer at a time.
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The size of the consumed MP3 data is returned in the ``mp3dec_frame_info_t``
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field of the ``frame_bytes`` struct; you must remove the data corresponding to
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the ``frame_bytes`` field from the input buffer before the next decoder
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invocation.
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The decoding function returns the number of decoded samples. The following cases
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are possible:
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- **0:** No MP3 data was found in the input buffer
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- **384:** Layer 1
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- **576:** MPEG 2 Layer 3
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- **1152:** Otherwise
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The following is a description of the possible combinations of the number of
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samples and ``frame_bytes`` field values:
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- More than 0 samples and ``frame_bytes > 0``: Succesful decode
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- 0 samples and ``frame_bytes > 0``: The decoder skipped ID3 or invalid data
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- 0 samples and ``frame_bytes == 0``: Insufficient data
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If ``frame_bytes == 0``, the other fields may be uninitialized or unchanged; if
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``frame_bytes != 0``, the other fields are available. The application may call
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``mp3dec_init()`` when changing decode position, but this is not necessary.
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As a special case, the decoder supports already split MP3 streams (for example,
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after doing an MP4 demux). In this case, the input buffer must contain _exactly
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one_ non-free-format frame.
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## Seeking
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You can seek to any byte in the stream and call ``mp3dec_decode_frame``; this
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will work in almost all cases, but is not completely guaranteed. Probablility of
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sync procedure failure lowers when MAX_FRAME_SYNC_MATCHES value grows. Default
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MAX_FRAME_SYNC_MATCHES=10 and probablility of sync failure should be very low.
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If granule data is accidentally detected as a valid MP3 header, short audio artefacting is
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possible.
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High-level mp3dec_ex_seek function supports precise seek to sample (MP3D_SEEK_TO_SAMPLE)
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using index and binary search.
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## Track length detect
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If the file is known to be cbr, then all frames have equal size and
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lack ID3 tags, which allows us to decode the first frame and calculate all frame
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positions as ``frame_bytes * N``. However, because of padding, frames can differ
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in size even in this case.
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In general case whole stream scan is needed to calculate it's length. Scan can be
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omitted if vbr tag is present (added by encoders like lame and ffmpeg), which contains
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length info. High-level functions automatically use the vbr tag if present.
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## High-level API
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If you need only decode file/buffer or use precise seek, you can use optional high-level API.
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Just ``#include`` ``minimp3_ex.h`` instead and use following additional functions:
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```c
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#define MP3D_SEEK_TO_BYTE 0
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#define MP3D_SEEK_TO_SAMPLE 1
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#define MINIMP3_PREDECODE_FRAMES 2 /* frames to pre-decode and skip after seek (to fill internal structures) */
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/*#define MINIMP3_SEEK_IDX_LINEAR_SEARCH*/ /* define to use linear index search instead of binary search on seek */
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#define MINIMP3_IO_SIZE (128*1024) /* io buffer size for streaming functions, must be greater than MINIMP3_BUF_SIZE */
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#define MINIMP3_BUF_SIZE (16*1024) /* buffer which can hold minimum 10 consecutive mp3 frames (~16KB) worst case */
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#define MINIMP3_ENABLE_RING 0 /* enable hardware magic ring buffer if available, to make less input buffer memmove(s) in callback IO mode */
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#define MP3D_E_MEMORY -1
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#define MP3D_E_IOERROR -2
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typedef struct
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{
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mp3d_sample_t *buffer;
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size_t samples; /* channels included, byte size = samples*sizeof(mp3d_sample_t) */
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int channels, hz, layer, avg_bitrate_kbps;
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} mp3dec_file_info_t;
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typedef size_t (*MP3D_READ_CB)(void *buf, size_t size, void *user_data);
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typedef int (*MP3D_SEEK_CB)(uint64_t position, void *user_data);
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typedef struct
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{
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MP3D_READ_CB read;
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void *read_data;
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MP3D_SEEK_CB seek;
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void *seek_data;
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} mp3dec_io_t;
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typedef struct
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{
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uint64_t samples;
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mp3dec_frame_info_t info;
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int last_error;
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...
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} mp3dec_ex_t;
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typedef int (*MP3D_ITERATE_CB)(void *user_data, const uint8_t *frame, int frame_size, int free_format_bytes, size_t buf_size, uint64_t offset, mp3dec_frame_info_t *info);
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typedef int (*MP3D_PROGRESS_CB)(void *user_data, size_t file_size, uint64_t offset, mp3dec_frame_info_t *info);
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/* decode whole buffer block */
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int mp3dec_load_buf(mp3dec_t *dec, const uint8_t *buf, size_t buf_size, mp3dec_file_info_t *info, MP3D_PROGRESS_CB progress_cb, void *user_data);
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int mp3dec_load_cb(mp3dec_t *dec, mp3dec_io_t *io, uint8_t *buf, size_t buf_size, mp3dec_file_info_t *info, MP3D_PROGRESS_CB progress_cb, void *user_data);
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/* iterate through frames */
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int mp3dec_iterate_buf(const uint8_t *buf, size_t buf_size, MP3D_ITERATE_CB callback, void *user_data);
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int mp3dec_iterate_cb(mp3dec_io_t *io, uint8_t *buf, size_t buf_size, MP3D_ITERATE_CB callback, void *user_data);
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/* streaming decoder with seeking capability */
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int mp3dec_ex_open_buf(mp3dec_ex_t *dec, const uint8_t *buf, size_t buf_size, int seek_method);
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int mp3dec_ex_open_cb(mp3dec_ex_t *dec, mp3dec_io_t *io, int seek_method);
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void mp3dec_ex_close(mp3dec_ex_t *dec);
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int mp3dec_ex_seek(mp3dec_ex_t *dec, uint64_t position);
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size_t mp3dec_ex_read(mp3dec_ex_t *dec, mp3d_sample_t *buf, size_t samples);
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#ifndef MINIMP3_NO_STDIO
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/* stdio versions of file load, iterate and stream */
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int mp3dec_load(mp3dec_t *dec, const char *file_name, mp3dec_file_info_t *info, MP3D_PROGRESS_CB progress_cb, void *user_data);
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int mp3dec_iterate(const char *file_name, MP3D_ITERATE_CB callback, void *user_data);
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int mp3dec_ex_open(mp3dec_ex_t *dec, const char *file_name, int seek_method);
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#ifdef _WIN32
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int mp3dec_load_w(mp3dec_t *dec, const wchar_t *file_name, mp3dec_file_info_t *info, MP3D_PROGRESS_CB progress_cb, void *user_data);
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int mp3dec_iterate_w(const wchar_t *file_name, MP3D_ITERATE_CB callback, void *user_data);
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int mp3dec_ex_open_w(mp3dec_ex_t *dec, const wchar_t *file_name, int seek_method);
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#endif
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#endif
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```
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Use MINIMP3_NO_STDIO define to exclude STDIO functions.
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MINIMP3_ALLOW_MONO_STEREO_TRANSITION allows mixing mono and stereo in same file.
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In that case ``mp3dec_frame_info_t->channels = 0`` is reported on such files and correct channels number passed to progress_cb callback for each frame in mp3dec_frame_info_t structure.
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MP3D_PROGRESS_CB is optional and can be NULL, example of file decoding:
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```c
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mp3dec_t mp3d;
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mp3dec_file_info_t info;
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if (mp3dec_load(&mp3d, input_file_name, &info, NULL, NULL))
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{
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/* error */
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}
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/* mp3dec_file_info_t contains decoded samples and info,
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use free(info.buffer) to deallocate samples */
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```
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Example of file decoding with seek capability:
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```c
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mp3dec_ex_t dec;
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if (mp3dec_ex_open(&dec, input_file_name, MP3D_SEEK_TO_SAMPLE))
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{
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/* error */
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}
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/* dec.samples, dec.info.hz, dec.info.layer, dec.info.channels should be filled */
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if (mp3dec_ex_seek(&dec, position))
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{
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/* error */
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}
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mp3d_sample_t *buffer = malloc(dec.samples*sizeof(mp3d_sample_t));
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size_t readed = mp3dec_ex_read(&dec, buffer, dec.samples);
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if (readed != dec.samples) /* normal eof or error condition */
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{
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if (dec.last_error)
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{
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/* error */
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}
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}
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```
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## Bindings
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* https://github.com/tosone/minimp3 - go bindings
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* https://github.com/notviri/rmp3 - rust `no_std` bindings which don't allocate.
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* https://github.com/germangb/minimp3-rs - rust bindings
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* https://github.com/johangu/node-minimp3 - NodeJS bindings
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* https://github.com/pyminimp3/pyminimp3 - python bindings
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* https://github.com/bashi/minimp3-wasm - wasm bindings
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## Interesting links
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* http://keyj.emphy.de/minimp3/
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* https://github.com/technosaurus/PDMP3
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* https://github.com/technosaurus/PDMP2
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* https://github.com/packjpg/packMP3
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* https://sites.google.com/a/kmlager.com/www/projects
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* https://sourceforge.net/projects/mp3dec/
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* http://blog.bjrn.se/2008/10/lets-build-mp3-decoder.html
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* http://www.mp3-converter.com/mp3codec/
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* http://www.multiweb.cz/twoinches/mp3inside.htm
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* https://www.mp3-tech.org/
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* http://id3.org/mp3Frame
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* https://www.datavoyage.com/mpgscript/mpeghdr.htm
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