Moved some mystery variables back into gameLoop

This commit is contained in:
Sasha Koshka
2022-04-27 00:35:46 -04:00
parent bb8f7ba966
commit eae01459ec

View File

@@ -49,29 +49,9 @@ float
f36,
timeCoef;
double d;
long l, gameTime;
int
axis,
blockSelected = 0,
selectedPass,
i6,
i7,
pixelX,
pixelY,
i12,
i13,
i14,
i15,
finalPixelColor,
pixelMist,
pixelShade,
blockFace,
i25,
pixelColor,
/* 1: Main menu
* 2: World select
* 3: World creation
@@ -138,6 +118,27 @@ int gameLoop (
World *world,
SDL_Renderer *renderer
) {
static double d;
static int
axis,
blockSelected = 0,
selectedPass,
i6,
i7,
pixelX,
pixelY,
i12,
i13,
i14,
i15,
finalPixelColor,
pixelMist,
pixelShade,
blockFace,
i25,
pixelColor;
static u_int32_t fps_lastmil = 0,
fps_count = 0,
fps_now = 0;